MuOnline 游戏公告-- 创建公告表 CREATE TABLE [dbo].[Notice] ( [ID] INT IDENTITY(1,1) PRIMARY KEY, [Title] NVARCHAR(200) NOT NULL, -- 公告标题 [Content] NVARCHAR(MAX) NOT NULL, -- 公告...
MuOnline 游戏公告-- 创建公告表 CREATE TABLE [dbo].[Notice] ( [ID] INT IDENTITY(1,1) PRIMARY KEY, [Title] NVARCHAR(200) NOT NULL, -- 公告标题 [Content] NVARCHAR(MAX) NOT NULL, -- 公告...
在 JoinServer.cpp 中添加配置变量// 在 main() 函数之前或全局变量区域添加 int AutoReg; // 自动注册开关// 在 main() 函数中读取配置 AutoReg = GetPrivateProfileInt("AccountInfo", "AutoReg", 0, ".\JoinServer.ini");修改 JoinServer.h 添加 exter...
NpcTalk.cppvoid CNpcTalk::NpcWarehouse(LPOBJ lpNpc,LPOBJ lpObj) // OK lpObj->Interface.use = 1; lpObj->Interface.type = INTERFACE_WAREHOUSE; lpObj->Interface.state = 0; if...
-- 1. 恢复18:00的完整备份(必须带NORECOVERY,保留日志恢复能力) RESTORE DATABASE [mu] FROM DISK = 'c:\sql\mu_FULL_1800.bak' -- 18:00的完整备份 WITH NORECOVERY, -- 关键:不完成恢复,允许继续恢复日志 REPLACE; -- 覆盖现有数据库(谨慎使用) -- ...
找到了主手和副手的库存:竖起大拇指:和插槽 前 12 个块,每个块 16 字节,是装备的物品。236 个 16 字节的块。8x8 主库存 = 64 个插槽装备 = 12 个装备插槽ExtendedInventory 1 = 32 个插槽ExtendedInventory 2 = 32 个插槽法典:[B]//Equipped Items[/B] 0F18FF0000000000004000FF...
MuHelper.h#pragma once #include "ProtocolDefines.h" //#define PICK_TIMER 1002 struct CUSTOM_PICK_INFO { BYTE IsPickingEnable; BYTE IsPickingExcItem; BYTE IsPickingZen; BYT...
之前都是使用网站注册时自动加VIP,后来发现其实有更简单的方法USE MuOnline IF EXISTS (SELECT name FROM sysobjects WHERE name = '增加VIP') DROP TRIGGER 增加VIP GO CREATE TRIGGER 增加VIP ON dbo.memb_info AFTER INSERT AS BEGIN DECLARE @...
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This Guide will show you how to make an AutoReset Script using SQL Server Agent.To create a new job go to: Start>All Programmes>Microsoft SQL Server>Enterprise Manager...Then Find "Managem...
奇迹MU,等级达到150级后自动转职触发器,非创立角色就直接转职这样的好处是免除做转职任务,又防止了转生后,1级就可以穿转职后的职业装备CREATE TRIGGER [自动转职] ON [dbo].[Character] AFTER UPDATE AS BEGIN SET NOCOUNT ON; UPDATE C SET C.Class = 1 FROM [d...